The world is left to ashes after a catastrophic event which left humanity in the brink of extinction. The nature of the catastrophe is still debated to this day, with most claiming to have been caused by a big war which ended with the use of weapons of mass destruction. The resault of this destruction was the utter destruction of the surface of the planet. Vegetation withered and died. It was impossible for any kind of organic life to survive on the surface anymore. The parts of humanity that managed to survive the destruction split into two major groups.

Metal Coffin is an not yet released narrative-strategy game developed and self-published by [[ΜΧΨ]]. The game is set in a post apocalyptic world, where humanity has faced extinction and after managing to rebuild society almost to the same level is being threatened to repeat past mistakes. The story follows a captain of a smuggler ship, sent on a shady mission to the town of Cardi to perform a delivery. Upon reaching his destination he finds out about the plot to get him to come to Cardi and is faced with an option to help overthrow the current regime and return peace onto this land. The narrative explores [[Authoritarianism]], [[Artificial Intelligence]] and [[Consciousness]].

The game is played in a top down perspective, giving the player the pilot’s view through the piloting dashboard. The player is able to control his fleet from the various controls the UI provides.

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